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- Path: newsbf02.news.aol.com!not-for-mail
- From: tlbelding@aol.com (TLBelding)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: RTG and Amiga
- Date: 16 Jan 1996 08:23:49 -0500
- Organization: America Online, Inc. (1-800-827-6364)
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- References: <4dc2lk$1pt6@news.doit.wisc.edu>
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- In article <4dc2lk$1pt6@news.doit.wisc.edu>, innuendo@yar.cs.wisc.edu
- (Jonathan Gapen) writes:
-
- >The reason that the AGA games you want don't run on graphics cards is
- that
- >they don't use the OS in the first place. If they did, it would be a
- >relatively easy matter to re-direct them to a graphics card, using
- >CyberGraphX.
-
- Is this really true? I mean, if you have a game (or any other program)
- that uses sprites, custom copper lists, multiple playfields and so forth,
- and does it all through the OS, can you really run the program on
- Cybergraphics? I don't see how that could work.
-
- RTG is great, but it's only part of the answer. You've got to have
- hardware that supports the required functions in /some/ form, or else no
- amount of OS software will make up the difference.
-